The over-the-shoulder camera is positioned a bit awkwardly, and makes the aiming reticle feel out of centre from certain perspectives, and dropping to a crouch pulls the camera back rather than tightening it to the character, making it appear like you’re still standing. Animations are fairly consistent, although the stealth kills can be a bit clunky at times which also takes away from the aforementioned fluidity. Since the button for these abilities is the same, it can be a little frustrating to activate this ability just to look for scrolls and having your view forced towards the objective every time.The gameplay would have benefited from a bit of fine tuning, but the technical issues here are without a doubt the biggest flaw Aragami suffers from.A few perspective changes and smoother animations could have greatly helped the game. While I really love how stylized this looks, Aragami’s cape has a tendency of getting caught behind his sword or folded in odd ways around his character model, leaving the number of demon or ghost power charges impossible to see.Aragami can unlock an ability to see all hidden scrolls locations, which is attached to his ability to hone in on the next objective. This becomes an increasingly serious problem as the game progresses and a larger number of guards must be dealt with at once.The number of charges Aragami has for a specific power is displayed on the back of his cape, rather than on a HUD. A third person camera made it so often environments would come between the camera and my view of Aragami, which prevented me from getting a clear view of my surroundings in several places. The environments all feel unimpressive, decently designed in their structure, but undetailed enough for it to be noticeable, as most “textures” are simple images on a clearly flat surface.Unfortunately, the many problems that harm the Aragami experience aren’t limited to. The character models were clearly designed with a highly-stylized appearance in mind, but graphically the environments of Aragami feel like they could have been played on something a few consoles back. These new abilities seem like well-considered extensions of the existing shadow based gameplay, and the guards seemed as if there were all carefully placed with the use of each of these abilities in mind. Your abilities are countered with guards who will kill with a single hit, snipers with improved vision, and light explosives that can either kill Aragami or give away his position.Demon and Ghost powers can be unlocked by finding hidden scrolls scattered throughout every mission. A guard approaching your position is stressful in most other stealth titles, but in Aragami, you’re given the ability to handle this with ease.Not to say it’s an easy game. Being able to instantly jump between shadows changed the stealth format in some pretty key ways. It accomplishes this with some clumsy dialogue and a pretty standard fare story, but by the end, it feels as if Aragami’s tale had managed to drum up some honest intrigue.The shadow-based stealth mechanics felt like more than a simple gimmick. Most of your time in Aragami is spent sneaking through battle camps and castles, avoiding guards and retrieving talismans to dispel the force that traps Yamiko while learning more about her past and the mysterious circumstances surrounding Aragami’s summon.
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